These interventions, each a whisper of artistic discourse, were photographed. These images served as a registration and articulation of this experimental endeavor still in its infancy: the notion of meta-artworks.
This notion borrows from Duchamp's playful assertion that "art is a game among all artists of all eras". In this game, the interaction between artworks, between artists, became an active exploration – a pathway, a bridge, a window unfolding between the often-sealed realms of contemporary artists.
This opened an avenue for a new form of communication, a dialogue that did not merely depend on the physical, aesthetic, or philosophical proximities. Instead, it evolved into a unique mode of interaction, unearthing hidden messages within artworks that were only visible through the lens of another artwork.
This new spectrum of interaction blurs the boundaries between artworks, artists, and the public. The audience is never a passive observer but an active participant in the signification process and the construction of the work. Why not give tools for them? Artistic tools. Maybe their creation will frighten the ouvre. May the ouvre really needs some adrenaline these days. The artwork becomes a conduit of conversation, a meta-art device in the game of art.
This opens up an entirely new field for development, research, and experience in the art world. Surely enough worthy of exploration. The Meta Art Device is thus the genesis and the principle of a field ripe for cultivation, exploration and active contemplation.
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- *this experimental project is supported by the author PhD. Marcelo Noah and the actress Carolina Manica